// Not recommended x: "50%", y: "50%", // Recommended xPercent: 50, yPercent: 50 // The right method x: 100, y: 300, xPercent: 50, yPercent: 50
简单使用,相当于页面加载完即开始动画
gsap.to(".target", {
x: 400,
rotation: 360,
duration: 3});toggleActions: 当 scroll 滚动的几种场景触发条件
gsap.to(".target", {
scrollTrigger: {
trigger: ".target",
// toggleActions: "onEnter onLeave onEnterBack onLeaveBack"
toggleActions: "restart pause reverse pause" // play,pause,resume,reverse,restart,reset,complete,none },
x: 400,
rotation: 360,
duration: 3});start: 何时开始/结束动画
gsap.to(".target", {
scrollTrigger: {
trigger: ".target",
// String: top, bottom, ((left, right) && (horizontal: true)), center, 80%, 100px, bottom-=100px => 距离底部100px
// Number: 200 => 一个精确的滚动值,所以当viewport/scroller滚动正好200像素时,200将触发
// Function: () => "+=" + document.querySelector(".target").offsetWidth start: "top center",
end: "+=100",
toggleActions: "restart pause reverse pause"
},
x: 400,
rotation: 360,
duration: 3});markers: 标记触发点
gsap.to(".target", {
scrollTrigger: {
trigger: ".target",
start: "top center",
markers: true, // or {startColor: "white", endColor: "white", fontSize: "18px", fontWeight: "bold", indent: 20}
toggleActions: "restart pause reverse pause"
},
x: 400,
rotation: 360,
duration: 3});trigger/endTrigger: 根据元素来触发/结束动画
gsap.to(".target", {
scrollTrigger: {
trigger: ".a",
start: "top center",
endTrigger: ".c",
end: "bottom 80%",
markers: true,
toggleActions: "restart pause reverse pause"
},
x: 400,
rotation: 360,
duration: 3});scrub: 让动画播放赶上滚动条,即根据进度条来控制动画进度
gsap.to(".target", {
scrollTrigger: {
trigger: ".target",
start: "top center",
end: "top 100px",
scrub: true, // 0.5, 以秒计算 markers: true },
x: 400,
rotation: 360,
duration: 3});结合 timeline 完成动效
let tl = gsap.timeline({
scrollTrigger: {
trigger: ".target",
start: "top center",
end: "top 100px",
scrub: 1,
markers: true
}
});
tl.to(".target", {
x: 400,
rotation: 360,
ease: "none",
duration: 3
})
.to(".target", {
backgroundColor: "purple",
duration: 1
})
.to(".target", {
x: 0,
duration: 2
});pin: Boolean | String | Element,钉住元素的位置,类似 position: sticky
gsap.to(".target", {
scrollTrigger: {
trigger: ".target",
start: "top center",
end: "top 100px",
scrub: true,
pin: ".target_ghost",
markers: true },
x: 400,
rotation: 360,
duration: 3});使用 pin 完成动效
gsap.defaults({ease: "none", duration: 2});const tl = gsap.timeline();tl.from(".a", {xPercent: -100})
.from(".b", {xPercent: 100})
.from(".c", {yPercent: -100});ScrollTrigger.create({
animation: tl,
trigger: "#container",
start: "top top",
end: "+=4000",
scrub: true,
pin: true,
anticipatePin: 1, // 通常最合适,可以减少或增加该数字以控制钉扎的时间});pinSpacing: 解决使用 pin 时出现的填充(padding)问题
ScrollTrigger.create({
trigger: ".target",
start: "top top",
end: "+=300px",
// 默认情况下,填充将添加到底部(或在水平右边 && horizontal: true)以将其他元素下推,以便在固定元素被取消固定时,以下内容可以完美地捕捉到。 否则,事物可能会在固定元素下滚动 pinSpacing: false, // "margin", 使用 margin 代替 padding pin: true});对 Array[Element] 使用 pin
gsap.utils.toArray(".panel").forEach((panel, i) => {
ScrollTrigger.create({
trigger: panel,
start: "top top",
pin: true,
pinSpacing: false
});});snap: Number | Array | Function | Object | "labels" ,
允许您在用户停止滚动后捕获某些进度值(在0到1之间)。所以snap: 0.1会以0.1为增量进行snap(10%, 20%, 30%,等等)。snap:[0, 0.1, 0.5, 0.8, 1]只会让它停留在其中一个特定的进度值上.
Number: 0.1 || 1 / (sections - 1);
Array: [0, 0.1, 0.5, 0.8, 1];
Function: (value) => Math.round(value / 0.2) * 0.2;
"labels": “标签”与时间线中最接近的标签对齐(动画必须是带有标签的时间线);
Object: {snapTo: "labels", duration: 0.3, delay: 0.1, ease: "power1.inOut"}; // snapTo 是必须的
// css
body { overflow-x: hidden; }
// js
let sections = gsap.utils.toArray(".panel");
gsap.to(sections, {
xPercent: -100 * (sections.length -1),
ease: "none",
scrollTrigger: {
trigger: ".container",
pin: true,
scrub: 1,
snap: 1 / (sections.length - 1),
end: () => "+=" + document.querySelector(".container").offsetWidth
}
});Callbacks and Custon Options
toggleClass: String | Object,当ScrollTrigger切换活动/不活动时,将一个类添加/删除到一个(或多个)元素
// 全局配置ScrollTrigger.defaults({
toggleActions: "restart pause resume none",
markers: true});ScrollTrigger.create({
trigger: ".target",
start: "top center",
end: "top 100px",
onEnter: () => console.log("enter"), // 滚动到进入
onLeave: () => console.log("leave"), // 滚动到退出
onEnterBack: () => console.log("enter back"), // 滚动到进入位置
onLeaveBack: () => console.log("leave back"), // 滚动到退出位置
onUpdate: (self) => console.log("update", self.progress.toFixed(3)), // 开始-结束之间滚动
onToggle: (self) => console.log("toggle", self.isActive), // 从开始开结束为 true
toggleClass: "active", // 当在 onToggle 中 self.isActive === true 时,为指定元素添加 class="active"
id: "my-id", // 为元素添加id
scroller: "#container", // 根据指定元素的滚动值来计算
horizontal: true, // 水平滚动
markers: true
});
如果在 ScrollTrigger.create 中添加了 id,则可以通过一下获取
let trigger = ScrollTrigger.getById("my-id");
如果通过 setPin 方法固定某个元素,默认情况下,场景元素下方将出现空白,且随着网页的滚动而被向下推压的场景元
使用 ScrollMagic.js 滚动时播放音频元素 http://www.qianduanheidong.com/blog/article/317665/587ddcad335e52dce6a9/ letscenes=[];//initcontrolle
动画开始时, box5 进入(第一次进入)视口 gsap.to(.box2,{scrollTrigger:.box5,//当出现这个dom的时候,.box2会向x移动500px,类似于一