// Not recommended x: "50%", y: "50%", // Recommended xPercent: 50, yPercent: 50 // The right method x: 100, y: 300, xPercent: 50, yPercent: 50
简单使用,相当于页面加载完即开始动画
gsap.to(".target", { x: 400, rotation: 360, duration: 3});
toggleActions: 当 scroll 滚动的几种场景触发条件
gsap.to(".target", { scrollTrigger: { trigger: ".target", // toggleActions: "onEnter onLeave onEnterBack onLeaveBack" toggleActions: "restart pause reverse pause" // play,pause,resume,reverse,restart,reset,complete,none }, x: 400, rotation: 360, duration: 3});
start: 何时开始/结束动画
gsap.to(".target", { scrollTrigger: { trigger: ".target", // String: top, bottom, ((left, right) && (horizontal: true)), center, 80%, 100px, bottom-=100px => 距离底部100px // Number: 200 => 一个精确的滚动值,所以当viewport/scroller滚动正好200像素时,200将触发 // Function: () => "+=" + document.querySelector(".target").offsetWidth start: "top center", end: "+=100", toggleActions: "restart pause reverse pause" }, x: 400, rotation: 360, duration: 3});
markers: 标记触发点
gsap.to(".target", { scrollTrigger: { trigger: ".target", start: "top center", markers: true, // or {startColor: "white", endColor: "white", fontSize: "18px", fontWeight: "bold", indent: 20} toggleActions: "restart pause reverse pause" }, x: 400, rotation: 360, duration: 3});
trigger/endTrigger: 根据元素来触发/结束动画
gsap.to(".target", { scrollTrigger: { trigger: ".a", start: "top center", endTrigger: ".c", end: "bottom 80%", markers: true, toggleActions: "restart pause reverse pause" }, x: 400, rotation: 360, duration: 3});
scrub: 让动画播放赶上滚动条,即根据进度条来控制动画进度
gsap.to(".target", { scrollTrigger: { trigger: ".target", start: "top center", end: "top 100px", scrub: true, // 0.5, 以秒计算 markers: true }, x: 400, rotation: 360, duration: 3});
结合 timeline 完成动效
let tl = gsap.timeline({ scrollTrigger: { trigger: ".target", start: "top center", end: "top 100px", scrub: 1, markers: true } }); tl.to(".target", { x: 400, rotation: 360, ease: "none", duration: 3 }) .to(".target", { backgroundColor: "purple", duration: 1 }) .to(".target", { x: 0, duration: 2 });
pin: Boolean | String | Element,钉住元素的位置,类似 position: sticky
gsap.to(".target", { scrollTrigger: { trigger: ".target", start: "top center", end: "top 100px", scrub: true, pin: ".target_ghost", markers: true }, x: 400, rotation: 360, duration: 3});
使用 pin 完成动效
gsap.defaults({ease: "none", duration: 2});const tl = gsap.timeline();tl.from(".a", {xPercent: -100}) .from(".b", {xPercent: 100}) .from(".c", {yPercent: -100});ScrollTrigger.create({ animation: tl, trigger: "#container", start: "top top", end: "+=4000", scrub: true, pin: true, anticipatePin: 1, // 通常最合适,可以减少或增加该数字以控制钉扎的时间});
pinSpacing: 解决使用 pin 时出现的填充(padding)问题
ScrollTrigger.create({ trigger: ".target", start: "top top", end: "+=300px", // 默认情况下,填充将添加到底部(或在水平右边 && horizontal: true)以将其他元素下推,以便在固定元素被取消固定时,以下内容可以完美地捕捉到。 否则,事物可能会在固定元素下滚动 pinSpacing: false, // "margin", 使用 margin 代替 padding pin: true});
对 Array[Element] 使用 pin
gsap.utils.toArray(".panel").forEach((panel, i) => { ScrollTrigger.create({ trigger: panel, start: "top top", pin: true, pinSpacing: false });});
snap: Number | Array | Function | Object | "labels" ,
允许您在用户停止滚动后捕获某些进度值(在0到1之间)。所以snap: 0.1会以0.1为增量进行snap(10%, 20%, 30%,等等)。snap:[0, 0.1, 0.5, 0.8, 1]只会让它停留在其中一个特定的进度值上.
Number: 0.1 || 1 / (sections - 1);
Array: [0, 0.1, 0.5, 0.8, 1];
Function: (value) => Math.round(value / 0.2) * 0.2;
"labels": “标签”与时间线中最接近的标签对齐(动画必须是带有标签的时间线);
Object: {snapTo: "labels", duration: 0.3, delay: 0.1, ease: "power1.inOut"}; // snapTo 是必须的
// css body { overflow-x: hidden; } // js let sections = gsap.utils.toArray(".panel"); gsap.to(sections, { xPercent: -100 * (sections.length -1), ease: "none", scrollTrigger: { trigger: ".container", pin: true, scrub: 1, snap: 1 / (sections.length - 1), end: () => "+=" + document.querySelector(".container").offsetWidth } });
Callbacks and Custon Options
toggleClass: String | Object,当ScrollTrigger切换活动/不活动时,将一个类添加/删除到一个(或多个)元素
// 全局配置ScrollTrigger.defaults({ toggleActions: "restart pause resume none", markers: true});ScrollTrigger.create({ trigger: ".target", start: "top center", end: "top 100px", onEnter: () => console.log("enter"), // 滚动到进入 onLeave: () => console.log("leave"), // 滚动到退出 onEnterBack: () => console.log("enter back"), // 滚动到进入位置 onLeaveBack: () => console.log("leave back"), // 滚动到退出位置 onUpdate: (self) => console.log("update", self.progress.toFixed(3)), // 开始-结束之间滚动 onToggle: (self) => console.log("toggle", self.isActive), // 从开始开结束为 true toggleClass: "active", // 当在 onToggle 中 self.isActive === true 时,为指定元素添加 class="active" id: "my-id", // 为元素添加id scroller: "#container", // 根据指定元素的滚动值来计算 horizontal: true, // 水平滚动 markers: true }); 如果在 ScrollTrigger.create 中添加了 id,则可以通过一下获取 let trigger = ScrollTrigger.getById("my-id");
如果通过 setPin 方法固定某个元素,默认情况下,场景元素下方将出现空白,且随着网页的滚动而被向下推压的场景元
使用 ScrollMagic.js 滚动时播放音频元素 http://www.qianduanheidong.com/blog/article/317665/587ddcad335e52dce6a9/ letscenes=[];//initcontrolle
动画开始时, box5 进入(第一次进入)视口 gsap.to(.box2,{scrollTrigger:.box5,//当出现这个dom的时候,.box2会向x移动500px,类似于一